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Theses/Project Reports from 2020

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Real-Time Body Tracking and Projection Mapping in the Interactive Arts, Sydney Baroya

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Using Generative Adversarial Networks to Classify Structural Damage Caused by Earthquakes, Gian P. Delacruz

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Identification of Users via SSH Timing Attack, Thomas J. Flucke

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Predicting Personality Type from Writing Style, Tanay Gottigundala

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Human Path Prediction Using Auto Encoder LSTMs and Single Temporal Encoders, Hayden Hudgins

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Towards Security and Privacy in Networked Medical Devices and Electronic Healthcare Systems, Isabel Jellen

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Attentional Parsing Networks, Marcus Karr

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EnVRMent: Investigating Experience in a Virtual User-Composed Environment, Matthew Key

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Attacking Computer Vision Models Using Occlusion Analysis to Create Physically Robust Adversarial Images, Jacobsen Loh

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Intelligent Cinematic Camera Control for Real-Time Graphics Applications, Ian Harris Meeder

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Writing for Each Other: Dynamic Quest Generation Using in Session Player Behaviors in Mmorpg, Sean Christopher Mendonca

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Bootstrapping Massively Multiplayer Online Role Playing Games, Mitchell Miller

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Towards On-Device Detection of Sharks with Drones, Daniel Moore

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Advancing sCool – Game Type Research and Development, Chanelle K. Mosquera

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Dataset and Evaluation of Self-Supervised Learning for Panoramic Depth Estimation, Ryan Nett

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Personality and Mood for Non-player Characters: A Method for Behavior Simulation in a Maze Environment, Noah L. Paige

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Traffic Privacy Study on Internet of Things – Smart Home Applications, Ayan Patel

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Dynamic Procedural Music Generation from NPC Attributes, Megan E. Washburn