Department - Author 1
Computer Science Department
Degree Name - Author 1
BS in Software Engineering
Date
6-2015
Primary Advisor
Zoë Wood
Abstract/Summary
G Boots is a real-time 3D puzzle video game. It uses OpenGL, using GLSL for shaders, in order to implement cross platform support of advanced rendering and shading techniques. A level editing system was implemented so that anyone can make or edit levels that can then be played in the game. At the end of two quarters of development by a single developer, one polished proof of concept level was created using the level editing system in order to show the feasibility of the project.
URL: https://digitalcommons.calpoly.edu/cscsp/65