Department - Author 1

Computer Science Department

Degree Name - Author 1

BS in Software Engineering

Date

6-2015

Primary Advisor

Zoë Wood

Abstract/Summary

G Boots is a real-time 3D puzzle video game. It uses OpenGL, using GLSL for shaders, in order to implement cross platform support of advanced rendering and shading techniques. A level editing system was implemented so that anyone can make or edit levels that can then be played in the game. At the end of two quarters of development by a single developer, one polished proof of concept level was created using the level editing system in order to show the feasibility of the project.

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