Department - Author 1
Computer Science Department
Degree Name - Author 1
BS in Computer Science
Date
12-2013
Primary Advisor
Zoë Wood
Abstract/Summary
Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation between game-state packets to give the illusion of continuous game updates) similar to entity interpolation implemented in Valve Software’s Source engine. Additionally, Astrophobia procedurally generates unique levels, has zero-gravity physics, ship and projectile wall bouncing, hit detection, OpenGL 3D graphics, Phong lighting, ship model and texture, and a simple HUD that provides visualization of health points, aiming crosshair, and player scoreboard.
URL: https://digitalcommons.calpoly.edu/cscsp/31
Astrophobia source code for both server and client versions.