Department - Author 1
Computer Science Department
Degree Name - Author 1
BS in Computer Science
Date
6-2013
Primary Advisor
Zoë Wood
Abstract/Summary
This write-up describes the creation and utilization of a paint effect from both the perspective of the programmer and the animator. The paint effect simulates a 2D fluid using the algorithm described in Jos Stam's ``Real-time Fluid Dynamics for Games'' \cite{stam}, bakes the results into an image sequence, and then wraps the sequence around a 3D mesh. The second half of this paper describes how the effect was integrated into the animation short, ``Color Clash'' and the animation pipeline that was used.
URL: https://digitalcommons.calpoly.edu/cscsp/22
Video of the Animation short, "Color Clash"