College - Author 1

College of Engineering

Department - Author 1

Computer Science Department

Degree Name - Author 1

BS in Computer Science

Date

9-2023

Primary Advisor

April Grow, College of Engineering, Computer Science and Software Engineering Department

Abstract/Summary

Artificial Intelligence is used in all sorts of ways in various types of media. AI is often applied to Interactive entertainment such as video games. One of the most important parts of designing an AI for a video game is considering how “intelligent” it should be for better user enjoyment. For instance, making the AI too simple can cause frustration and impatience in the player, and making the AI too advanced can result in unexpected side effects and/or the player not getting personal satisfaction from in-game accomplishments. My goal for this project was to figure out what level of “intelligence” is ideal for a “management” type video game, where the gameplay is centered on managing several AI characters rather than controlling their own character. Because the gameplay almost entirely relies on player-AI interaction, a well-designed AI is necessary. New God has the player interacting with several characters in an undeveloped environment, with the goal of building a thriving community of AI characters.

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