The Computer Engineering Department provides a sound theoretical background along with current, practical engineering knowledge. Along with their major and technical elective courses, students must take a broad range of liberal arts, science, and mathematics courses and many classes include team-based project assignments.
Modified from cpe.calpoly.edu
Senior Projects from 2015
Roborodentia Robot 2015, Travis Stuever
MADmath: Word Problem Generator, Mitchell Reed Vierhus
Hands-free Computer Interaction Using a Sip/Puff Sensor as a Mouse, Daniel Williams
Free2Play, Corey Lee Wilson
Automated Solar-Powered Chicken Coop Door, Brenna Yagade
Senior Projects from 2014
Laser Tag - An Application of Infrared Communication, Michael J. Altschuler, Michael B. Peterson, and Elmer Pres Ventura Urbano
Growing Grounds Inventory Senior Project Application, Javier Balandran
AutoTab - Automatic Guitar Tablature Generation, Shaun Boley, Anthony Cisneros, and Eric Kauzlarich
Designing a Modular DSP Core For Real-Time Audio Performance, Kevin Richard Brewer
Engine Control Unit Tuning Module Test System, Efren Alonzo Cabebe Jr.
Geovisualization: Integration and Visualization of Multiple Datasets Using Mapbox, Cecilia Cadenas
MBARI swFOCE Shallow Water Free Ocean Carbon Enrichment Experiment: Oceanographic Instrument Simulator, Amy Chen, Byungjin Bae, and Matthew Mitchell
Encryption on Microcontrollers, Chao Chen
CNC Torch, Steven Chiu
Spirit: A Home Automation System, Andrew Choi
Regionalization of an Asset Storage and Distribution Service, Cameron Dunn and Nathaniel Morrison
Robotic Book Scanner, Tobias Samuel Elder and Cynthia Marie Wong
Multi-Team Strategic Game Development, Alvin Bokun Feng
Protection System For the Energy Harvesting from Exercise Machines (EHFEM) Project, Eric Funsten and Cameron Kiddoo
HIL Simulation for Smartphone-guided Autonomous Systems, Matthew Gerdt
Badge Web Application, Ryan Green
ECS Game Engine Design, Daniel Masamune Hall
Team OmniMouse, Derek J. Halman, Josh B. Porter, Steven A. Silver, and Ian S. Stemper
“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy
Ultraviolet LED Biofouling Mitigation, Andrew Lam