College - Author 1

College of Engineering

Department - Author 1

Computer Engineering Department

Degree Name - Author 1

BS in Computer Engineering

Date

6-2018

Primary Advisor

Christian Eckhardt, College of Engineering, Computer Engineering Department

Abstract/Summary

Elaborate 3D fractals, such as the mandelbulb, offer fascinating depths and structures that bear self-similarity as one zooms in closer and closer. Traditional rendering techniques focus on pre-rendering the fractal, to bypass the need for real-time display. To display and explore the mandelbulb in VR, this real-time display is needed, and can be provided through the use of “Raymarching”, a technique that allows for the rendering of scenes within the GPU. This paper explores various techniques and systems used to provide, augment, and accelerate this process.

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