College - Author 1

College of Liberal Arts

Department - Author 1

Graphic Communication Department

Degree Name - Author 1

BS in Graphic Communication

Date

6-2022

Primary Advisor

Hocheol Yang, College of Liberal Arts, Graphic Communication Department

Abstract/Summary

The augmented, virtual, and mixed reality industry has grown significantly in recent years as technological advances improve user experiences. Together with an increasingly remote-work-enabled world, virtual reality (VR) presents an opportunity to provide immersive and interactive experiences no matter time nor place. In this project, we seek to evaluate the VR technology’s ability to match the educational outcomes of traditional in-person hands-on learning. Additionally, we seek to compare the effect of social presence on learning outcomes of students in educational VR simulations with a human-like instructor versus an abstract non-human instructor. To meet these research goals, we develop a VR application that emulates a photography studio teaching lighting fundamentals. This paper covers the results of the first pilot test session and future considerations for refinement of the application.

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