College - Author 1
College of Liberal Arts
Department - Author 1
Graphic Communication Department
Degree Name - Author 1
BS in Graphic Communication
Date
6-2022
Primary Advisor
Hocheol Yang, College of Liberal Arts, Graphic Communication Department
Abstract/Summary
The augmented, virtual, and mixed reality industry has grown significantly in recent years as technological advances improve user experiences. Together with an increasingly remote-work-enabled world, virtual reality (VR) presents an opportunity to provide immersive and interactive experiences no matter time nor place. In this project, we seek to evaluate the VR technology’s ability to match the educational outcomes of traditional in-person hands-on learning. Additionally, we seek to compare the effect of social presence on learning outcomes of students in educational VR simulations with a human-like instructor versus an abstract non-human instructor. To meet these research goals, we develop a VR application that emulates a photography studio teaching lighting fundamentals. This paper covers the results of the first pilot test session and future considerations for refinement of the application.
URL: https://digitalcommons.calpoly.edu/grcsp/201