Date of Award

6-2011

Degree Name

MS in Computer Science

Department

Computer Science

Advisor

Zoë Wood

Abstract

The interaction of light in our world is immensely complex, but with mod-

ern computers and advanced rendering algorithms, we are beginning to reach

the point where photo-realistic renders are truly difficult to separate from real

photographs. Achieving realistic or believable global illumination in scenes with

participating media is exponentially more expensive compared to our traditional

polygonal methods. Light interacts with the particles of a volume, creating com-

plex radiance patterns.

In this thesis, we introduce an extension to the commonly used point-based

color bleeding (PCB) technique, implementing volume scatter contributions. With

the addition of this PCB algorithm extension, we are able to render fast, be-

lievable in- and out-scattering while building on existing data structures and

paradigms.

The proposed method achieves results comparable to that of existing Monte

Carlo integration methods, obtaining render speeds between 10 and 36 times

faster while keeping memory overhead under 5%.

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