College - Author 1

College of Engineering

Department - Author 1

Computer Science Department

Degree Name - Author 1

BS in Computer Science

Date

3-2025

Primary Advisor

April Grow, College of Engineering, Computer Science and Software Engineering Department

Abstract/Summary

The purpose of this project is to introduce a more engaging combat system for many JRPGs with real-time combat. Most games of this genre have similar combat systems, making it dull. Understandably, the game’s primary focus is world-building. As long as players feel immersed in the world, that is what makes a great RPG. However, combat is equally important to the immersion. Some JRPGs follow a similar combat script or style: a party of four, each with unique abilities and fighting styles, gets swapped based on the context to combo enemies and deal the maximum amount of damage. While it feels appealing at first, it quickly becomes repetitive and monotonous. Introducing this combat system will encourage the players to engage in combat without turning the game into a fighting game. It will allow players to think and strategize actions actively. Each action will feel impactful because of its audio and visual designs. This project benefits those who enjoy JRPGs but dislike the typical real-time combat scheme.

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