Published in Proceedings of the 21st Conference on Software Engineering Education and Training - Charleston, SC, April 14, 2008, pages 137-144. Copyright 2008 IEEE. Also available online at http://dx.doi.org/10.1109/CSEET.2008.26.
Although Object Orientation is emphasized in software engineering education, few have attempted to alleviate the initial learning curve associated with an inexperienced audience in non-computer science disciplines. The authors propose a Problem-Based Learning curriculum centered on game development to deliver basic Object-Oriented programming concepts in an interactive and engaging manner. Class activities occur within the context of the Object-Oriented Rational Unified Process. One of the most significant contributions of this paper lies in the design of class modules containing tasks intended to educate students on Object-Oriented Software Engineering in an incremental and self-actuated way.