Postprint version. Published in Proceedings from the 1995 Frontiers in Education Conference: Atlanta, GA, November 1, 1995.
Copyright © 1995 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The definitive version is available at http://dx.doi.org/10.1109/FIE.1995.483232.
NOTE: At the time of publication, the author Erika Rogers was not yet affiliated with Cal Poly.
This paper describes a project funded by the Technology Reinvestment Project (TRP) under the manufacturing education component (MET) to design, build, and evaluate interactive multimedia courseware for manufacturing education. Interactive multimedia is defined as the combination of computer based text, sound, graphics, animation, video, and simulation, commercial and defense industries along with a professional society are collaborating on the project in an effort to address important dual-use issues. Advanced media technologies are being exploited to create virtual, time shifted, and/or remote visits to real world manufacturing systems. The foundations for our efforts and the experiences in the first year of this effort will be discussed in detail.