Date

6-2015

Degree Name

BS in Computer Science

Department

Computer Science Department

Advisor(s)

Michael Haungs

Abstract

The goal of this senior project was to develop a standalone real-time multiplayer survival game based on elements from other similar games and mods from the computer game Warcraft III. The Unity game engine was used because it has a lot of the basic game development frameworks so more time could be done designing the game rather than implementing the frameworks. Even with the Unity game engine, there was still a large amount of implementation required to provide a foundation for designing the game, and thus more emphasis was put into framework implementation. This report discusses the original vision of the game, Wilderness Survival, the incorporated elements from similar games, our design decisions, and implementation overview. The final product is a playable game with core game features.

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