Department

Computer Science Department

Degree Name

BS in Computer Science

Date

6-2013

Advisor(s)

Zoë Wood

Abstract

This write-up describes the creation and utilization of a paint effect from both the perspective of the programmer and the animator. The paint effect simulates a 2D fluid using the algorithm described in Jos Stam's ``Real-time Fluid Dynamics for Games'' \cite{stam}, bakes the results into an image sequence, and then wraps the sequence around a 3D mesh. The second half of this paper describes how the effect was integrated into the animation short, ``Color Clash'' and the animation pipeline that was used.

ColorClash.mp4 (316549 kB)
Video of the Animation short, "Color Clash"

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