Date

6-2017

Degree Name

BS in Computer Engineering

Department

Computer Engineering Department

Advisor(s)

Andrew Danowitz

Abstract

Classic RPG videogames have become few and far between in the Western market over the years as modern RPG systems have gained popularity. The purpose of this project is to present a vertical slice of a hybrid RPG game that takes the gameplay mechanics and styles of classic RPG videogames and infuses them with a modern presentation. Through the use of the powerful Unreal Engine 4 graphics engine, this project is able to combine impressive graphical fidelity with modernized systems to fuel a videogame that is undeniably a classic RPG at heart. This is not a full game, but a “vertical slice”, which is a term used in the videogame industry to refer to a condensed segment of gameplay that contains the major features and mechanics of the game. A vertical slice is used to demonstrate what the finished product would look and feel like if the developers receive the time and money from the publishers to turn it into a full product. This project showcases a turn-based battle system that takes place in the world, a save/load system, a quest system, various character and popup animations, a character inventory system, modernized character controls, and a carefully designed playable level.

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