BS in Computer Engineering
Computer Engineering Department
Online multiplayer games allow competition with other opponents using the internet. Their development is difficult as it involves many complex areas of computer science - optimization, security, big data, and thread safety. Many multiplayer game frameworks have been published, but very few are generic.
In this project, we focus on the framework design of a web service which allows users to easily create multiplayer games, and artificial intelligence bots to compete in them. It handles turn-based multiplayer communication, and allows the games and bots to ignore the concepts of multiplayer systems. Multiple game instances can run simultaneously, where each game’s current state is the internal representation for a game at that point in time. This web site (named throughout as “State Machines”) provides users with an interface for connecting with one of many actively running state machines.
Available for download on Saturday, June 15, 2019