Published in formZ Joint Study Program, 2004-2005, January 1, 2004, pages 75-77.
In a third year design studio, assignments are crafted for students to refine skills in both digital and analog media tools (physical modeling and traditional drawings), to allow them to see the advantages and disadvantages of both, to develop a critical attitude towards media and to develop a design project using these tools. Students start out the quarter participating in a week-long group warm-up diagramming exercise that allows students who are not as familiar with form•Z to learn how to use the software in the context of completing a design assignment. Groups are arranged with students who are familiar with form•Z, along with students who are not. These groups of no more than four students collaborate and the students who are least experienced with the software are exposed to a fair amount of the software navigation as the student or students who know the software assists in this process.